![]() Y Perm - F R U' R' U' R U R' F' R U R' U' R' F R F' CMLL algorithms ![]() Jb Perm - R U R' F' R U R' U' R' F R2 U' R' There are 42 algorithms, and it is recommended that you learn all of them, but you can also just use sune and anti sune to orient the corners, then use Jb and Y perms to position them. However, it is possible to use COLL algorithms for CMLL, but not the other way around. This means that algorithms can be shorter. CMLLĬMLL is a step that is pretty similar to COLL, but with one key difference: it does not care if the M slice is solved. M moves can be used, as nothing has been solved in that slice yet. This block, unlike the initial one, is much easier to do by inserting the DR edge and then solving the pairs. This block is occasionally done completely or influenced during the solving of the first block, but that is much harder to do. This step has more complications than the first step, as you need to solve it without breaking the already solved first block. It is the same block as the first step, but on the right. Second Block is the second step in this method. This step should take about 7 or 8 moves if you always solve it in the same place using the same pieces. This step is usually done by either inserting the DL edge, then solving the two F2L pairs around it, which is usually inefficient, or blockbuilding, which tends to have more moves that are not ergonomic.īeginners to cubing or to Roux tend to use the former way, but the latter way is better in the long run, and can usually be solved mentally in the 15 second inspection period allowed to you by competition organisers. This step aims to solve a 1x2x3 block on the left, but that can, of course, be rotated to be on the right hand side. This step is the first step in this method. These stats are using a more advanced LSE than the one taught in this tutorial. For speedsolving, the average move count is 48 moves, and for FMC the average move count is 28. It is widely used, notably by Kian Mansour and Sean Patrick Villanueva, and it is also arguably the best OH method, despite the prevalence of M slice moves. This method is one of the Big Four methods, consisting of CFOP, Petrus, Roux and ZZ. 3 CMLL - Corners of the last layer without regard to the M slice.
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